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Data Structures | Enumerations | Functions

Transfer Pak interface. More...

Go to the source code of this file.

Data Structures

struct  old_gbc_title
 "Old" Game Boy Color cartridge ROM header title structure. More...
 
struct  new_gbc_title
 "New" Game Boy Color cartridge ROM header title structure. More...
 
struct  gameboy_cartridge_header
 Game Boy cartridge ROM header structure. More...
 
union  gameboy_cartridge_header.__unnamed44__
 Union of possible structures for the game title bytes. More...
 

Macros

Transfer Pak error values

#define TPAK_ERROR_INVALID_ARGUMENT   -1
 Transfer Pak error: Invalid argument.
 
#define TPAK_ERROR_NO_TPAK   -2
 Transfer Pak error: No Transfer Pak.
 
#define TPAK_ERROR_NO_CONTROLLER   -3
 Transfer Pak error: No controller.
 
#define TPAK_ERROR_UNKNOWN_BEHAVIOUR   -4
 Transfer Pak error: Unknown behavior.
 
#define TPAK_ERROR_NO_CARTRIDGE   -5
 Transfer Pak error: No cartridge.
 
#define TPAK_ERROR_ADDRESS_OVERFLOW   -6
 Transfer Pak error: Address overflow.
 
Transfer Pak status bits

#define TPAK_STATUS_READY   0x01
 Transfer Pak status bit 0: Ready.
 
#define TPAK_STATUS_WAS_RESET   0x04
 Transfer Pak status bit 2: Reset status.
 
#define TPAK_STATUS_IS_RESETTING   0x08
 Transfer Pak status bit 3: Reset detected.
 
#define TPAK_STATUS_REMOVED   0x40
 Transfer Pak status bit 6: Cartridge removed.
 
#define TPAK_STATUS_POWERED   0x80
 Transfer Pak status bit 7: Power status.
 

Enumerations

enum  gb_cart_type_t {
  GB_ROM_ONLY = 0x00 , GB_MBC1 = 0x01 , GB_MBC1_RAM = 0x02 , GB_MBC1_RAM_BATTERY = 0x03 ,
  GB_MBC2 = 0x05 , GB_MBC2_BATTERY = 0x06 , GB_ROM_RAM = 0x08 , GB_ROM_RAM_BATTERY = 0x09 ,
  GB_MMM01 = 0x0B , GB_MMM01_RAM = 0x0C , GB_MMM01_RAM_BATTERY = 0x0D , GB_MBC3 = 0x11 ,
  GB_MBC3_RAM = 0x12 , GB_MBC3_RAM_BATTERY = 0x13 , GB_MBC3_TIMER_BATTERY = 0x0F , GB_MBC3_TIMER_RAM_BATTERY = 0x10 ,
  GB_MBC5 = 0x19 , GB_MBC5_RAM = 0x1A , GB_MBC5_RAM_BATTERY = 0x1B , GB_MBC5_RUMBLE = 0x1C ,
  GB_MBC5_RUMBLE_RAM = 0x1D , GB_MBC5_RUMBLE_RAM_BATTERY = 0x1E , GB_MBC6 = 0x20 , GB_MBC7_SENSOR_RUMBLE_RAM_BATTERY = 0x22 ,
  GB_POCKET_CAMERA = 0xFC , GB_BANDAI_TAMA5 = 0xFD , GB_HUC3 = 0xFE , GB_HUC1_RAM_BATTERY = 0xFF
}
 Game Boy cartridge types. More...
 
enum  gb_cart_rom_size_t {
  GB_ROM_32KB = 0x00 , GB_ROM_64KB = 0x01 , GB_ROM_128KB = 0x02 , GB_ROM_256KB = 0x03 ,
  GB_ROM_512KB = 0x04 , GB_ROM_1MB = 0x05 , GB_ROM_2MB = 0x06 , GB_ROM_4MB = 0x07 ,
  GB_ROM_8MB = 0x08 , GB_ROM_1152KB = 0x52 , GB_ROM_1280KB = 0x53 , GB_ROM_1536KB = 0x54
}
 Game Boy cartridge ROM size types. More...
 
enum  gb_cart_ram_size_t {
  GB_RAM_NONE = 0x00 , GB_RAM_2KB = 0x01 , GB_RAM_8KB = 0x02 , GB_RAM_32KB = 0x03 ,
  GB_RAM_64KB = 0x05 , GB_RAM_128KB = 0x04
}
 Game Boy cartridge RAM size types. More...
 
enum  gbc_support_type { GBC_NOT_SUPPORTED = 0x00 , GBC_DMG_SUPPORTED = 0x80 , GBC_ONLY_SUPPORTED = 0xC0 }
 Game Boy Color cartridge compatibility values. More...
 
enum  sgb_support_type { SGB_NOT_ENHANCED = 0x00 , SGB_ENHANCED = 0x03 }
 Super Game Boy cartridge compatibility values. More...
 

Functions

int tpak_init (int controller)
 Prepare a Transfer Pak for read/write commands.
 
int tpak_set_value (int controller, uint16_t address, uint8_t value)
 Set Transfer Pak or Game Boy cartridge status/control value.
 
int tpak_set_bank (int controller, int bank)
 Set the cartridge data address memory bank for a Transfer Pak.
 
int tpak_set_power (int controller, bool power_state)
 Set the power enabled flag for a Transfer Pak.
 
int tpak_set_access (int controller, bool access_state)
 Set the access mode flag for a Transfer Pak.
 
uint8_t tpak_get_status (int controller)
 Get the status flags for a Transfer Pak.
 
int tpak_get_cartridge_header (int controller, struct gameboy_cartridge_header *header)
 Read the Game Boy cartridge ROM header from a Transfer Pak.
 
bool tpak_check_header (struct gameboy_cartridge_header *header)
 Verify a Game Boy cartridge ROM header checksum.
 
int tpak_write (int controller, uint16_t address, uint8_t *data, uint16_t size)
 Write data from a buffer to a Game Boy cartridge via Transfer Pak.
 
int tpak_read (int controller, uint16_t address, uint8_t *buffer, uint16_t size)
 Read data from a Game Boy cartridge to a buffer via Transfer Pak.
 

Detailed Description

Transfer Pak interface.


Data Structure Documentation

◆ old_gbc_title

struct old_gbc_title

"Old" Game Boy Color cartridge ROM header title structure.

When the Game Boy Color was first introduced, games could use up to 15 characters for the title, and 1 byte to signal CGB compatibility.

Data Fields
uint8_t title[15] Game title in ASCII.
gbc_support_type gbc_support Game Boy Color support.

◆ new_gbc_title

struct new_gbc_title

"New" Game Boy Color cartridge ROM header title structure.

Shortly after the Game Boy Color launched, games were limited to 11 characters for the title, 4 bytes for a manufacturer code, and 1 byte for CGB compatibility.

Data Fields
uint8_t title[11] Game title in ASCII.
uint8_t manufacturer_code[4] Manufacturer identifier.
gbc_support_type gbc_support Game Boy Color support.

◆ gameboy_cartridge_header

struct gameboy_cartridge_header

Game Boy cartridge ROM header structure.

Data located at $0100-014F in each Game Boy cartridge ROM.

Data Fields
uint8_t entry_point[4] Z80 instructions to boot the main program.
uint8_t logo[48] Bitmap image data for the boot logo.
union gameboy_cartridge_header.__unnamed44__ __unnamed__ Union of possible structures for the game title bytes.
uint16_t new_licensee_code "New" publisher identifier.
sgb_support_type is_sgb_supported Super Game Boy support.
gb_cart_type_t cartridge_type Cartridge type.
gb_cart_rom_size_t rom_size_code ROM size identifier.
gb_cart_ram_size_t ram_size_code RAM size identifier.
uint8_t destination_code Japan-only identifier.
uint8_t old_licensee_code "Old" publisher identifier.
uint8_t version_number Version number of the game.
uint8_t header_checksum Checksum of cartridge ROM header.
uint16_t global_checksum Checksum of entire cartridge ROM.
uint8_t overflow[16] Padding.

◆ gameboy_cartridge_header.__unnamed44__

union gameboy_cartridge_header.__unnamed44__

Union of possible structures for the game title bytes.

Data Fields
uint8_t title[16] Game title in ASCII.
struct old_gbc_title old_title "Old" Game Boy Color title structure.
struct new_gbc_title new_title "New" Game Boy Color title structure.

Macro Definition Documentation

◆ TPAK_STATUS_READY

#define TPAK_STATUS_READY   0x01

Transfer Pak status bit 0: Ready.

Also referred to as the "Access Mode" flag. If not set, Transfer Pak cartridge reads/writes will fail.

◆ TPAK_STATUS_WAS_RESET

#define TPAK_STATUS_WAS_RESET   0x04

Transfer Pak status bit 2: Reset status.

If set, the Game Boy cartridge is in the process of booting or resetting.

◆ TPAK_STATUS_IS_RESETTING

#define TPAK_STATUS_IS_RESETTING   0x08

Transfer Pak status bit 3: Reset detected.

If set, the Game Boy cartridge has been reset since the last status read.

◆ TPAK_STATUS_REMOVED

#define TPAK_STATUS_REMOVED   0x40

Transfer Pak status bit 6: Cartridge removed.

If set, there is no Game Boy cartridge in the Transfer Pak.

◆ TPAK_STATUS_POWERED

#define TPAK_STATUS_POWERED   0x80

Transfer Pak status bit 7: Power status.

If set, the Transfer Pak has enabled power to the Game Boy cartridge.

Enumeration Type Documentation

◆ gb_cart_type_t

Game Boy cartridge types.

Describes the Memory Bank Controller and other hardware on the cartridge.

Enumerator
GB_ROM_ONLY 

ROM only (32 KiB ROM)

GB_MBC1 

MBC1 (max 2 MiB ROM)

GB_MBC1_RAM 

MBC1 (max 2 MiB ROM) + RAM (32 KiB)

GB_MBC1_RAM_BATTERY 

MBC1 (max 2 MiB ROM) + RAM (32 KiB) + Battery.

GB_MBC2 

MBC2 (max 256 KiB ROM; 512x4 bits RAM built-in)

GB_MBC2_BATTERY 

MBC2 (max 256 KiB ROM; 512x4 bits RAM built-in) + Battery.

GB_ROM_RAM 

ROM (32 KiB) + RAM (max 8 KiB)

GB_ROM_RAM_BATTERY 

ROM (32 KiB) + RAM (max 8 KiB) + Battery.

GB_MMM01 

MMM01 ("Meta-mapper")

GB_MMM01_RAM 

MMM01 ("Meta-mapper") + RAM.

GB_MMM01_RAM_BATTERY 

MMM01 ("Meta-mapper") + RAM + Battery.

GB_MBC3 

MBC3 (max 2 MiB ROM)

GB_MBC3_RAM 

MBC3 (max 2 MiB ROM) + RAM (64 KiB)

GB_MBC3_RAM_BATTERY 

MBC3 (max 2 MiB ROM) + RAM (64 KiB) + Battery.

GB_MBC3_TIMER_BATTERY 

MBC3 (max 2 MiB ROM) + Real-Time Clock + Battery.

GB_MBC3_TIMER_RAM_BATTERY 

MBC3 (max 2 MiB ROM) + Real-Time Clock + RAM (64 KiB) + Battery.

GB_MBC5 

MBC5 (max 8 MiB ROM)

GB_MBC5_RAM 

MBC5 (max 8 MiB ROM) + RAM (128 KiB)

GB_MBC5_RAM_BATTERY 

MBC5 (max 8 MiB ROM) + RAM (128 KiB) + Battery.

GB_MBC5_RUMBLE 

MBC5 (max 8 MiB ROM) + Rumble.

GB_MBC5_RUMBLE_RAM 

MBC5 (max 8 MiB ROM) + Rumble + RAM (128 KiB)

GB_MBC5_RUMBLE_RAM_BATTERY 

MBC5 (max 8 MiB ROM) + Rumble + RAM (128 KiB) + Battery.

GB_MBC6 

MBC6.

GB_MBC7_SENSOR_RUMBLE_RAM_BATTERY 

MBC7 + Tilt Sensor + Rumble + RAM + Battery.

GB_POCKET_CAMERA 

Game Boy Camera.

GB_BANDAI_TAMA5 

Bandai TAMA5.

GB_HUC3 

Hudson HuC3.

GB_HUC1_RAM_BATTERY 

Hudson HuC1 + RAM + Battery.

◆ gb_cart_rom_size_t

Game Boy cartridge ROM size types.

Describes how many ROM banks are available on the cartridge.

Enumerator
GB_ROM_32KB 

ROM size: 32 KiB (no banks)

GB_ROM_64KB 

ROM size: 64 KiB (4 banks)

GB_ROM_128KB 

ROM size: 128 KiB (8 banks)

GB_ROM_256KB 

ROM size: 256 KiB (16 banks)

GB_ROM_512KB 

ROM size: 512 KiB (32 banks)

GB_ROM_1MB 

ROM size: 1 MiB (64 banks)

GB_ROM_2MB 

ROM size: 2 MiB (128 banks)

GB_ROM_4MB 

ROM size: 4 MiB (256 banks)

GB_ROM_8MB 

ROM size: 8 MiB (512 banks)

GB_ROM_1152KB 

ROM size: 1.125 MiB (72 banks)

GB_ROM_1280KB 

ROM size: 1.25 MiB (80 banks)

GB_ROM_1536KB 

ROM size: 1.5 MiB (96 banks)

◆ gb_cart_ram_size_t

Game Boy cartridge RAM size types.

Describes how much SRAM is available on the cartridge.

Enumerator
GB_RAM_NONE 

RAM not available.

GB_RAM_2KB 

RAM size: 2 KiB (no banks)

GB_RAM_8KB 

RAM size: 8 KiB (no banks)

GB_RAM_32KB 

RAM size: 32 KiB (4 banks)

GB_RAM_64KB 

RAM size: 64 KiB (8 banks)

GB_RAM_128KB 

RAM size: 128 KiB (16 banks)

◆ gbc_support_type

Game Boy Color cartridge compatibility values.

Found in the cartridge ROM header; describes whether the game should boot into CGB mode or monochrome "Non CGB" compatibility mode.

Enumerator
GBC_NOT_SUPPORTED 

Game Boy Color not supported.

Cartridge has no special support for Game Boy Color and will run in original Game Boy mode. This is typically a grey Game Boy Game Pak with a notch in the corner.

GBC_DMG_SUPPORTED 

Game Boy Color enhanced.

Cartridge has special support for Game Boy Color, but still works on original Game Boy. This is typically a black Game Boy Game Pak with a notch in the corner.

GBC_ONLY_SUPPORTED 

Game Boy Color required.

Cartridge has special support for Game Boy Color and does not work on original Game Boy. This is typically a black Game Boy Game Pak that does not have a notch in the corner, which physically prevents it from being played on original Game Boy.

◆ sgb_support_type

Super Game Boy cartridge compatibility values.

Found in the cartridge ROM header; describes whether the game has special enhancements for the Super Game Boy.

Enumerator
SGB_NOT_ENHANCED 

Not enhanced for Super Game Boy.

SGB_ENHANCED 

Enhanced for Super Game Boy.

Function Documentation

◆ tpak_init()

int tpak_init ( int  controller)

Prepare a Transfer Pak for read/write commands.

Powers on the Transfer Pak and enables access to the Game Boy cartridge. Also performs status checks to confirm the Transfer Pak can be accessed reliably.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_set_value()

int tpak_set_value ( int  controller,
uint16_t  address,
uint8_t  value 
)

Set Transfer Pak or Game Boy cartridge status/control value.

This is an internal helper to set a Transfer Pak status or control setting. This function is not suitable for setting individual bytes in Save RAM!

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]addressAddress of the setting. Should be between 0x8000 and 0xBFE0
[in]valueA byte of data to fill the write buffer with.

◆ tpak_set_bank()

int tpak_set_bank ( int  controller,
int  bank 
)

Set the cartridge data address memory bank for a Transfer Pak.

Change the bank of address space that is available for tpak_read and tpak_write between Transfer Pak addresses 0xC000 and 0xFFFF.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]bankThe bank (0-3) to switch to.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_set_power()

int tpak_set_power ( int  controller,
bool  power_state 
)

Set the power enabled flag for a Transfer Pak.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]power_stateTrue to power the Transfer Pak and cartridge on, false to turn it off.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_set_access()

int tpak_set_access ( int  controller,
bool  access_state 
)

Set the access mode flag for a Transfer Pak.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]access_stateWhether to allow access to the Game Boy cartridge.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_get_status()

uint8_t tpak_get_status ( int  controller)

Get the status flags for a Transfer Pak.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
Returns
The status byte with TPAK_STATUS flags

◆ tpak_get_cartridge_header()

int tpak_get_cartridge_header ( int  controller,
struct gameboy_cartridge_header header 
)

Read the Game Boy cartridge ROM header from a Transfer Pak.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[out]headerPointer to destination Game Boy cartridge ROM header data structure.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_check_header()

bool tpak_check_header ( struct gameboy_cartridge_header header)

Verify a Game Boy cartridge ROM header checksum.

Confirms that the Transfer Pak is connected and working properly.

Parameters
[in]headerThe Game Boy ROM header to check.

◆ tpak_write()

int tpak_write ( int  controller,
uint16_t  address,
uint8_t *  data,
uint16_t  size 
)

Write data from a buffer to a Game Boy cartridge via Transfer Pak.

Save RAM is located between gameboy addresses 0xA000 and 0xBFFF, which is in the Transfer Pak's bank 2. This function does not account for cartridge bank switching, so to switch between MBC1 RAM banks, for example, you'll need to switch to Tpak bank 1, and write to address 0xE000, which translates to address 0x6000 on the gameboy.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]addressaddress in Game Boy cartridge space to write to.
[in]databuffer containing the data to write.
[in]sizelength of the buffer.
Returns
0 if successful or TPAK_ERROR otherwise.

◆ tpak_read()

int tpak_read ( int  controller,
uint16_t  address,
uint8_t *  buffer,
uint16_t  size 
)

Read data from a Game Boy cartridge to a buffer via Transfer Pak.

Parameters
[in]controllerThe controller (0-3) with Transfer Pak connected.
[in]addressaddress in Game Boy cartridge space to read from.
[in]bufferbuffer to copy cartridge data into.
[in]sizelength of the data to be read.
Returns
0 if successful or TPAK_ERROR otherwise.