libdragon
|
Low level runtime for homebrew development on the N64 platform. More...
Modules | |
Controller Subsystem | |
Controller and accessory interface. | |
Asset Subsystem | |
Interfaces for loading assets from ROM or other supports. | |
Audio Subsystem | |
Interface to the N64 audio hardware. | |
Display Subsystem | |
Video interface system for configuring video output modes and displaying rendered graphics. | |
Peripherals subsystem | |
Management of serial peripherals, reachable through Joybus. | |
Fast math routines | |
Fast math routines, optimized for 3D graphics calculations. | |
Low Level Hardware Interfaces | |
Low level hardware interface descriptions and functionality. | |
Timer Subsystem | |
Interface to the timer module in the MIPS r4300 processor. | |
Files | |
file | libdragon.h |
Main include file for programs seeking to link against libdragon. | |
file | n64types.h |
Custom types used by libdragon. | |
Low level runtime for homebrew development on the N64 platform.
libdragon handles the hardware interfaces to the various systems in the N64. The audio interface is handled by the Audio Subsystem. The controller interface, controller peripheral interface and EEPROM interface are handled by the Controller Subsystem. The display interface and RDP rasterizer are handled by the Display Subsystem. System timers are handled by the Timer Subsystem. Low level interfaces such as interrupts, caching operations, exceptions and the DMA controller are handled by the Low Level Hardware Interfaces.