libdragon
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Files | Data Structures | Macros

DragonFS filesystem implementation and newlib hooks. More...

Files

file  dragonfs.c
 DragonFS.
 
file  dfsinternal.h
 Internal DFS Definitions.
 
file  dragonfs.h
 DragonFS.
 

Data Structures

struct  directory_entry_t
 Representation of a directory entry. More...
 
struct  dfs_open_file_t
 Open file handle structure. More...
 

Macros

#define ROOT_FLAGS   0xFFFFFFFF
 The special ID value in directory_entry::flags defining the root sector.
 
#define ROOT_NEXT_ENTRY   0xDEADBEEF
 The special ID value in directory_entry::next_entry defining the root sector.
 
#define ROOT_PATH   "DragonFS 2.0"
 Special path value in directory_entry::path defining the root sector.
 
#define SECTOR_SIZE   256
 The size of a sector.
 
#define SECTOR_PAYLOAD   252
 The size of a sector payload.
 
#define DFS_DEFAULT_LOCATION   0
 Default filesystem location.
 
#define MAX_FILENAME_LEN   243
 Maximum filename length.
 
#define MAX_DIRECTORY_DEPTH   100
 Maximum depth of directories supported.
 
#define FILETYPE(x)   ((x) & 3)
 Macro to extract the file type from a DragonFS file flag.
 

DragonFS Return values

#define DFS_ESUCCESS   0
 Success.
 
#define DFS_EBADINPUT   -1
 Input parameters invalid.
 
#define DFS_ENOFILE   -2
 File does not exist.
 
#define DFS_EBADFS   -3
 Bad filesystem.
 
#define DFS_ENFILE   -4
 Too many open files.
 
#define DFS_EBADHANDLE   -5
 Invalid file handle.
 

DragonFS file type flags

#define FLAGS_FILE   0x0
 This is a file entry.
 
#define FLAGS_DIR   0x1
 This is a directory entry.
 
#define FLAGS_EOF   0x2
 This is the end of a directory list.
 

Detailed Description

DragonFS filesystem implementation and newlib hooks.

DragonFS is a read only ROM filesystem for the N64. It provides an interface that homebrew developers can use to load resources from cartridge space that were not available at compile time. This can mean sprites or other game assets, or the filesystem can be appended at a later time if the homebrew developer wishes end users to be able to insert custom levels, music or other assets. It is loosely based off of FAT with consideration into application and limitations of the N64.

The filesystem can be generated using 'mkdfs' which is included in the 'tools' directory of libdragon. Due to the read-only nature, DFS does not support empty files or empty directories. Attempting to create a filesystem with either of these using 'mkdfs' will result in an error. If a filesystem contains either empty files or empty directories, the result of manipulating the filesystem is undefined.

DragonFS does not support writing, renaming or symlinking of files. It supports only file and directory types.

DFS files have a maximum size of 256 MiB. Directories can have an unlimited number of files in them. Each token (separated by a / in the path) can be 243 characters maximum. Directories can be 100 levels deep at maximum. There can be 4 files open simultaneously.

When DFS is initialized, it will register itself with newlib using 'rom:/' as a prefix. Files can be accessed either with standard POSIX functions (open, fopen) using the 'rom:/' prefix or the lower-level DFS API calls without prefix. In most cases, it is not necessary to use the DFS API directly, given that the standard C functions are more comprehensive. Files can be opened using both sets of API calls simultaneously as long as no more than four files are open at any one time.

DragonFS does not support file compression; if you want to compress your assets, use the asset API (asset_load / asset_fopen).


Data Structure Documentation

◆ directory_entry

struct directory_entry

Representation of a directory entry.

Type definition.

Data Fields
uint32_t next_entry Offset to next directory entry.
uint32_t flags File size and flags. See FLAGS_FILE, FLAGS_DIR and FLAGS_EOF.
char path[MAX_FILENAME_LEN+1] The file or directory name.
uint32_t file_pointer Offset to start sector of the file.

◆ dfs_open_file_t

struct dfs_open_file_t

Open file handle structure.

Data Fields
uint32_t size The size in bytes of this file.
uint32_t loc The offset of the current location in the file.
uint32_t cart_start_loc The offset within the filesystem where the file is stored.

Macro Definition Documentation

◆ DFS_DEFAULT_LOCATION

#define DFS_DEFAULT_LOCATION   0

Default filesystem location.

The default value 0 instruct dfs_init to search for the DFS image within the rompak.

◆ MAX_FILENAME_LEN

#define MAX_FILENAME_LEN   243

Maximum filename length.

This value is due to the direcory structure

◆ FILETYPE

#define FILETYPE (   x)    ((x) & 3)

Macro to extract the file type from a DragonFS file flag.

Parameters
[in]xFile flags from DFS entry
Returns
The file type flag