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libdragon
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Functions | |
void | __asset_init_compression_lvl2 (void) |
Initialize compression level 2 (APLIB) | |
void | __asset_init_compression_lvl3 (void) |
Initialize compression level 3 (SHRINKLER) | |
int | must_open (const char *fn) |
Open a file and assert on error. | |
FILE * | must_fopen (const char *fn) |
Open a file as FILE* and assert on error. | |
void * | asset_load (const char *fn, int *sz) |
Load an asset file (possibly uncompressing it) | |
void * asset_load | ( | const char * | fn, |
int * | sz | ||
) |
Load an asset file (possibly uncompressing it)
This function loads a file from a file system (eg: from ROM or SD). If the file was compressed using the mkasset tool, it will be automatically uncompressed.
fn | Filename to load (including filesystem prefix, eg: "rom:/foo.dat") |
sz | If not NULL, this will be filed with the uncompressed size of the loaded file |