Internal structure used as additional sprite header.
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#include <sprite_internal.h>
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uint16_t | size |
| Size of the structure itself (for forward compatibility)
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uint16_t | version |
| Version of the structure (currently 1)
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uint32_t | pal_file_pos |
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struct sprite_ext_t::sprite_lod_s | lods [7] |
| Information on the available LODs (if detail is present, it's always at position 6)
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struct { | |
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uint16_t | flags |
| Generic Flags for the sprite.
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uint16_t | padding |
| Padding.
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}; | | |
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struct sprite_ext_t::texparms_s | texparms |
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struct sprite_ext_t::detail_s | detail |
| Detail texture parameters.
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Internal structure used as additional sprite header.
This data is put at the end of the main image data of the sprite. This allows the library to stay backward compatible with old sprites created before this structure existed.
The existence of the structure in the sprite can be checked via SPRITE_FLAGS_EXT.
◆ sprite_ext_t::detail_s
struct sprite_ext_t::detail_s |
Detail texture parameters.
Data Fields |
struct texparms_s |
texparms |
Detail LOD RDP texture parameters. |
float |
blend_factor |
Blending factor for the detail texture at maximum zoom (0=hidden, 1=opaque) |
bool |
use_main_texture |
True if the detail texture is the same as the LOD0 of the main texture. |
uint8_t |
padding[3] |
Padding. |
◆ sprite_ext_t::sprite_lod_s
struct sprite_ext_t::sprite_lod_s |
Data Fields |
uint16_t |
width |
Width of this LOD. |
uint16_t |
height |
Height of this LOD. |
uint32_t |
fmt_file_pos |
Top 8 bits: format; lowest 24 bits: absolute offset in the file. |
◆ sprite_ext_t::texparms_s
struct sprite_ext_t::texparms_s |
◆ sprite_ext_t::texparms_s.s
struct sprite_ext_t::texparms_s.s |
Data Fields |
float |
translate |
Translate the texture in pixels. |
float |
repeats |
Number of repetitions (default: 1) |
int16_t |
scale_log |
Power of 2 scale modifier of the texture (default: 0) |
bool |
mirror |
Repetition mode (default: MIRROR_NONE) |
int8_t |
padding |
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◆ sprite_ext_t::texparms_s.t
struct sprite_ext_t::texparms_s.t |
Data Fields |
float |
translate |
Translate the texture in pixels. |
float |
repeats |
Number of repetitions (default: 1) |
int16_t |
scale_log |
Power of 2 scale modifier of the texture (default: 0) |
bool |
mirror |
Repetition mode (default: MIRROR_NONE) |
int8_t |
padding |
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◆ size
uint16_t sprite_ext_t::size |
Size of the structure itself (for forward compatibility)
◆ version
uint16_t sprite_ext_t::version |
Version of the structure (currently 1)
◆ pal_file_pos
uint32_t sprite_ext_t::pal_file_pos |
Position of the palette in the file
◆ lods
Information on the available LODs (if detail is present, it's always at position 6)
◆ [struct]
◆ texparms
◆ detail
Detail texture parameters.
The documentation for this struct was generated from the following file: