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void | rdp_init (void) |
| Initialize the RDP system.
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void | rdp_close (void) |
| Close the RDP system. More...
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void | rdp_attach (surface_t *surface) |
| Attach the RDP to a surface. More...
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void | rdp_detach (void) |
| Detach the RDP from the current surface, after the RDP will have finished writing to it. More...
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void | rdp_sync (sync_t sync) |
| Perform a sync operation. More...
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void | rdp_set_clipping (uint32_t tx, uint32_t ty, uint32_t bx, uint32_t by) |
| Set the hardware clipping boundary. More...
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void | rdp_set_default_clipping (void) |
| Set the hardware clipping boundary to the entire screen.
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void | rdp_enable_primitive_fill (void) |
| Enable display of 2D filled (untextured) rectangles. More...
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void | rdp_enable_blend_fill (void) |
| Enable display of 2D filled (untextured) triangles. More...
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void | rdp_enable_texture_copy (void) |
| Enable display of 2D sprites. More...
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uint32_t | rdp_load_texture (uint32_t texslot, uint32_t texloc, mirror_t mirror, sprite_t *sprite) |
| Load a sprite into RDP TMEM. More...
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uint32_t | rdp_load_texture_stride (uint32_t texslot, uint32_t texloc, mirror_t mirror, sprite_t *sprite, int offset) |
| Load part of a sprite into RDP TMEM. More...
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void | rdp_draw_textured_rectangle_scaled (uint32_t texslot, int tx, int ty, int bx, int by, double x_scale, double y_scale, mirror_t mirror) |
| Draw a textured rectangle with a scaled texture. More...
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void | rdp_draw_textured_rectangle (uint32_t texslot, int tx, int ty, int bx, int by, mirror_t mirror) |
| Draw a textured rectangle. More...
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void | rdp_draw_sprite (uint32_t texslot, int x, int y, mirror_t mirror) |
| Draw a texture to the screen as a sprite. More...
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void | rdp_draw_sprite_scaled (uint32_t texslot, int x, int y, double x_scale, double y_scale, mirror_t mirror) |
| Draw a texture to the screen as a scaled sprite. More...
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void | rdp_set_primitive_color (uint32_t color) |
| Set the primitive draw color for subsequent filled primitive operations. More...
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void | rdp_set_blend_color (uint32_t color) |
| Set the blend draw color for subsequent filled primitive operations. More...
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void | rdp_draw_filled_rectangle (int tx, int ty, int bx, int by) |
| Draw a filled rectangle. More...
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void | rdp_draw_filled_triangle (float x1, float y1, float x2, float y2, float x3, float y3) |
| Draw a filled triangle. More...
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void | rdp_set_texture_flush (flush_t flush) |
| Set the flush strategy for texture loads. More...
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Hardware Display Interface.