libdragon
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rdpq_sprite_internal.h
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1
5#ifndef LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
6#define LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
7
8#include "rdpq.h"
9
11typedef struct rdpq_texparms_s rdpq_texparms_t;
13
14int __rdpq_sprite_upload(rdpq_tile_t tile, sprite_t *sprite, const rdpq_texparms_t *parms, bool set_mode);
15
16#endif
RDP Command queue.
rdpq_tile_t
Tile descriptors.
Definition rdpq.h:250
int __rdpq_sprite_upload(rdpq_tile_t tile, sprite_t *sprite, const rdpq_texparms_t *parms, bool set_mode)
Internal implementation of rdpq_sprite_upload that will optionally skip setting render modes.
Definition rdpq_sprite.c:39
Texture sampling parameters for rdpq_tex_upload.
Definition rdpq_tex.h:40
Sprite structure.
Definition sprite.h:42