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src
rdpq
rdpq_sprite_internal.h
Go to the documentation of this file.
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#ifndef LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
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#define LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
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#include "
rdpq.h
"
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typedef
struct
rdpq_texparms_s
rdpq_texparms_t
;
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int
__rdpq_sprite_upload
(
rdpq_tile_t
tile,
sprite_t
*sprite,
const
rdpq_texparms_t
*parms,
bool
set_mode);
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#endif
rdpq.h
RDP Command queue.
rdpq_tile_t
rdpq_tile_t
Tile descriptors.
Definition
rdpq.h:250
__rdpq_sprite_upload
int __rdpq_sprite_upload(rdpq_tile_t tile, sprite_t *sprite, const rdpq_texparms_t *parms, bool set_mode)
Internal implementation of rdpq_sprite_upload that will optionally skip setting render modes.
Definition
rdpq_sprite.c:39
rdpq_texparms_t
Texture sampling parameters for rdpq_tex_upload.
Definition
rdpq_tex.h:40
sprite_t
Sprite structure.
Definition
sprite.h:42
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