libdragon
rdpq_sprite_internal.h
1#ifndef LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
2#define LIBDRAGON_RDPQ_SPRITE_INTERNAL_H
3
4#include "rdpq.h"
5
7typedef struct rdpq_texparms_s rdpq_texparms_t;
9
10int __rdpq_sprite_upload(rdpq_tile_t tile, sprite_t *sprite, const rdpq_texparms_t *parms, bool set_mode);
11
12#endif
RDP Command queue.
rdpq_tile_t
Tile descriptors.
Definition: rdpq.h:249
int __rdpq_sprite_upload(rdpq_tile_t tile, sprite_t *sprite, const rdpq_texparms_t *parms, bool set_mode)
Internal implementation of rdpq_sprite_upload that will optionally skip setting render modes.
Definition: rdpq_sprite.c:38
Texture sampling parameters for rdpq_tex_upload.
Definition: rdpq_tex.h:39
Sprite structure.
Definition: sprite.h:40